We love virtual reality. Unlike any other technology or screen, VR can make you feel like you’re somewhere else. Without a ticket, you can get front row seats at Coachella and visit a world-renowned museum to see extinct animals come back to life. You can take field trips to almost anywhere and capture vivid moments you can revisit anytime. It’s transporting.
At I/O this May, we announced Daydream, our platform for high-quality mobile VR. Our goal for Daydream is to simplify the complexity behind virtual reality. It should be mobile so you can easily carry it with you, and it should be friendly and accessible so everyone can enjoy using it.
We’ve been working with developers, smartphone companies and content creators to make the dream a reality — and now, we’re excited to share updates across the three key elements of Daydream: smartphones, headsets and VR experiences.
Pixel, the first Daydream-ready phones
With Daydream, you simply pop a Daydream-ready phone in the headset to start exploring. Powered by Android 7.0 Nougat, Daydream-ready phones are built with high-resolution displays, powerful mobile processors and high-fidelity sensors—all tuned to support great VR experiences. Google’s newest Pixel and Pixel XL are the first Daydream-ready phones, and there are a lot more on the way from leading Android smartphone makers.
Daydream View, the first Daydream-ready headset and controller
Today, we’re announcing Daydream View. Designed and developed by Google, it’s the first Daydream-ready headset and controller.
Daydream View is:
- Comfortable. Inspired by the clothes we enjoy wearing, the headset is made with soft, breathable fabric. It is 30% lighter than similar devices and is designed to fit over eyeglasses.
- Easy to use. Just drop in your Daydream-ready phone and you’ll be ready to go. The phone and headset have an auto-alignment system so you don’t have to worry about cables or connectors.A big part of what makes Daydream View special is the Daydream controller. This small yet powerful controller lets you interact with the virtual world the same way you do in the real world. It points where you point, and is packed with sensors to understand your movements and gestures. You can swing it like a bat or wave it like a wand. And it’s so precise that you can draw with it. The controller slides right inside the headset when not in use, so you don’t have to worry about losing it in your bag or between couch cushions.
Read more: https://googleblog.blogspot.com/2016/10/daydream-bringing-high-quality-vr-to.html